ldk_terrain_follower_system_update
Update the terrain follower system.
void ldk_terrain_follower_system_update(
void *data,
const LDKEntityGroup *group,
float dt
);
Parameters
void *data- Source data or system-owned context for this operation.
const LDKEntityGroup *group- Entity group used for this system update.
float dt- Elapsed time since the preceding update, in seconds.