Struct in ldk_renderer.h

LDKRendererWaterDesc

typedef struct LDKRendererWaterDesc{
  float water_level;
  rgba32 shallow_color;
  rgba32 deep_color;
  float depth_color_distance;
  float edge_fade_distance;
  LDKRendererWaterWave waves[LDK_RENDERER_WATER_WAVE_COUNT];
  float detail_scale;
  float detail_strength;
  float detail_speed;
  float specular;
  float shininess;
  rgba32 foam_color;
  float foam_width;
  float foam_strength;
  float foam_scale;
  float shore_range;
  float shore_wave_length;
  float shore_wave_speed;
  float shore_foam_strength;
  LDKResourceTexture textures[LDK_RENDERER_WATER_TEXTURE_COUNT];
  float noise_scale;
  float noise_speed;
  float distortion_strength;
  float foam_speed;
  float foam_cutoff;
  float surface_foam_strength;
  float caustics_scale;
  float caustics_strength;
  float caustics_speed;
  float caustics_depth;
  float time_seconds;
}LDKRendererWaterDesc;
Struct in ldk_renderer.h

LDKRendererWaterWave

typedef struct LDKRendererWaterWave{
  float height;
  float length;
  float speed;
  float direction_degrees;
}LDKRendererWaterWave;
Macro in ldk_renderer.h

LDK_RENDERER_WATER_WAVE_COUNT

#define LDK_RENDERER_WATER_WAVE_COUNT 3u
Function in ldk_renderer.h

ldk_renderer_submit_water

Submit a horizontal world-space grid. XZ positions come from the mesh; the shader supplies Y using water_level and the three waves. Scene depth is sampled after opaque rendering. Meshes and optional textures remain caller-owned and must live until render_frame() completes. Overlapping water surfaces are composited in submission order; this path does not sort stacked water.

LDK_API bool ldk_renderer_submit_water(
 LDKRenderer *renderer,
 LDKRendererViewId view_id,
 LDKResourceMesh mesh,
 const LDKRendererWaterDesc *desc
);

Parameters

LDKRenderer *renderer
Renderer receiving this request.
LDKRendererViewId view_id
Renderer view receiving this operation.
LDKResourceMesh mesh
Mesh resource used by the operation.
const LDKRendererWaterDesc *desc
Description or configuration for this operation.

Returns

True if the operation succeeds; false otherwise.

Function in ldk_renderer.h

ldk_renderer_water_desc_is_valid

Check whether the renderer water desc is valid.

LDK_API bool ldk_renderer_water_desc_is_valid(const LDKRendererWaterDesc *desc);

Parameters

const LDKRendererWaterDesc *desc
Description or configuration for this operation.

Returns

True when the queried condition holds; false otherwise.