ldk_terrain_follower_system_update

Update the terrain follower system.

void ldk_terrain_follower_system_update(
 void *data,
 const LDKEntityGroup *group,
 float dt
);

Parameters

void *data
Source data or system-owned context for this operation.
const LDKEntityGroup *group
Entity group used for this system update.
float dt
Elapsed time since the preceding update, in seconds.