ldk_scene_manager_current
Get the currently active scene.
LDK_API const LDKScene * ldk_scene_manager_current(const LDKSceneManager *manager);
Parameters
const LDKSceneManager *manager
- Asset manager that owns or resolves the asset.
Returns
Pointer to the requested object or data; NULL when unavailable.
ldk_scene_manager_current_reset
Forgets which catalog scene owns the ECS without modifying ECS contents.
Use this when another loader, such as the editor direct-file loader, takes
ownership of the current ECS while gameplay is stopped.
LDK_API bool ldk_scene_manager_current_reset(LDKSceneManager *manager);
Parameters
LDKSceneManager *manager
- Asset manager that owns or resolves the asset.
Returns
True if the operation succeeds; false otherwise.