ldk_instanced_mesh_source_set_instance_colors

Copy one RGBA tint per active instance. Colors use 0xRRGGBBAA. The supplied count must match instance_count.

LDK_API bool ldk_instanced_mesh_source_set_instance_colors(
 LDKInstancedMeshSource *source,
 const u32 *colors,
 u32 count
);

Parameters

LDKInstancedMeshSource *source
Source object or source data for this operation.
const u32 *colors
Colors used by this operation.
u32 count
Number of items to process.

Returns

True if the operation succeeds; false otherwise.