ldk_instanced_mesh_source_set_instance_colors
Copy one RGBA tint per active instance. Colors use 0xRRGGBBAA. The supplied count must match instance_count.
LDK_API bool ldk_instanced_mesh_source_set_instance_colors(
LDKInstancedMeshSource *source,
const u32 *colors,
u32 count
);
Parameters
LDKInstancedMeshSource *source- Source object or source data for this operation.
const u32 *colors- Colors used by this operation.
u32 count- Number of items to process.
Returns
True if the operation succeeds; false otherwise.