LDKRendererAmbientLight
typedef struct LDKRendererAmbientLight{
u32 color;
float intensity;
}LDKRendererAmbientLight;
typedef struct LDKRendererAmbientLight{
u32 color;
float intensity;
}LDKRendererAmbientLight;
typedef struct LDKRendererLightSubmit{
LDKRendererLightType type;
LDKRendererViewId view_id;
Vec3 position;
Vec3 direction;
u32 color;
float intensity;
float range;
float inner_angle;
float outer_angle;
bool casts_shadows;
}LDKRendererLightSubmit;
typedef enum LDKRendererLightType{
LDK_RENDERER_LIGHT_POINT=0,
LDK_RENDERER_LIGHT_SPOT,
LDK_RENDERER_LIGHT_DIRECTIONAL
}LDKRendererLightType;
#define LDK_RENDERER_MAX_LIGHTS_PER_VIEW 16
Set constant ambient light applied to lit materials. Color uses 0xRRGGBBAA; alpha is ignored. Intensity must be finite and non-negative. Ambient light does not count toward the per-view light limit.
LDK_API bool ldk_renderer_ambient_light_set(
LDKRenderer *renderer,
u32 color,
float intensity
);
LDKRenderer *rendereru32 colorfloat intensityTrue if the operation succeeds; false otherwise.
Submit transient world-space lighting. Views need not exist yet. The first 16 matching lights illuminate each view, in submission order. Returns false for invalid data or allocation failure.
LDK_API bool ldk_renderer_submit_light(
LDKRenderer *renderer,
const LDKRendererLightSubmit *light
);
LDKRenderer *rendererconst LDKRendererLightSubmit *lightTrue if the operation succeeds; false otherwise.