Struct in ldk_water_system.h

LDKWaterSystem

typedef struct LDKWaterSystem{
  float water_level;
  float center_x;
  float center_z;
  float width;
  float depth;
  float cell_size;
  u32 chunk_size;
  u32 shallow_color;
  u32 deep_color;
  float depth_color_distance;
  float edge_fade_distance;
  float wave_0_height;
  float wave_0_length;
  float wave_0_speed;
  float wave_0_direction_degrees;
  float wave_1_height;
  float wave_1_length;
  float wave_1_speed;
  float wave_1_direction_degrees;
  float wave_2_height;
  float wave_2_length;
  float wave_2_speed;
  float wave_2_direction_degrees;
  LDKAssetImage normal_texture;
  float detail_scale;
  float detail_strength;
  float detail_speed;
  float specular;
  float shininess;
  LDKAssetImage noise_texture;
  float noise_scale;
  float noise_speed;
  float distortion_strength;
  LDKAssetImage foam_texture;
  u32 foam_color;
  float foam_width;
  float foam_strength;
  float foam_scale;
  float foam_speed;
  float foam_cutoff;
  float surface_foam_strength;
  float shore_range;
  float shore_wave_length;
  float shore_wave_speed;
  float shore_foam_strength;
  LDKAssetImage caustics_texture;
  float caustics_scale;
  float caustics_strength;
  float caustics_speed;
  float caustics_depth;
  u32 chunk_count;
  u32 visible_chunk_count;
  u32 mesh_update_count;
  bool has_geometry;
}LDKWaterSystem;
Function in ldk_water_system.h

ldk_water_system_is_active

Check whether the water system is active.

LDK_API bool ldk_water_system_is_active(void);

Returns

True when the queried condition holds; false otherwise.

Function in ldk_water_system.h

ldk_water_height_at_world

Query the animated surface inside the configured rectangle.

LDK_API bool ldk_water_height_at_world(
 float world_x,
 float world_z,
 float *out_height
);

Parameters

float world_x
World-space X coordinate.
float world_z
World-space Z coordinate.
float *out_height
Receives the surface height in world-space units.

Returns

True if the operation succeeds; false otherwise.

Function in ldk_water_system.h

ldk_water_system_initialize

Initialize the water system.

LDK_API int ldk_water_system_initialize(void *data);

Parameters

void *data
Source data or system-owned context for this operation.

Returns

System initialization status code.

Function in ldk_water_system.h

ldk_water_system_update

Update the water system.

LDK_API void ldk_water_system_update(
 void *data,
 const LDKEntityGroup *group,
 float dt
);

Parameters

void *data
Source data or system-owned context for this operation.
const LDKEntityGroup *group
Entity group used for this system update.
float dt
Elapsed time since the preceding update, in seconds.
Function in ldk_water_system.h

ldk_water_system_terminate

Shut down the water system.

LDK_API void ldk_water_system_terminate(void *data);

Parameters

void *data
Source data or system-owned context for this operation.