ldk_scene_from_tml
Loads entities and components from a TML string into the current ECS. This function does not clear existing entities and does not roll back entities created before an error. A caller performing a full scene replace is responsible for clearing the ECS before the call and after a failed call.
LDK_API bool ldk_scene_from_tml(
const char *source,
LDKSceneResult *result
);
Parameters
const char *source- Source object or source data for this operation.
LDKSceneResult *result- Optional result structure populated with error details.
Returns
True if the operation succeeds; false otherwise.