Function in ldk_renderer.h

ldk_renderer_submit_grid_to_view

Submit a procedural ground grid to a single render view. The grid is rendered after regular scene meshes and before overlay meshes, with depth testing enabled and depth writes disabled. Its visible area is centered on grid_center and fades before reaching grid_extent.

LDK_API bool ldk_renderer_submit_grid_to_view(
 LDKRenderer *renderer,
 LDKRendererViewId view_id,
 Vec3 grid_center,
 float grid_extent,
 float grid_spacing
);

Parameters

LDKRenderer *renderer
Renderer instance.
LDKRendererViewId view_id
ID of the only view that should draw the grid.
Vec3 grid_center
Center of the visible grid area on the ground plane.
float grid_extent
Radius of the visible grid area in world units.
float grid_spacing
Distance between adjacent grid lines in world units.

Returns

true if the grid was submitted, false otherwise.