HANDMADE GAMEDEV

It's a me, Márcio!

Hi there! I'm just a guy who enjoys handcrafting software.

I tend to focus on low level programming, game engines, tools and games. Been doing this for over 20 years, currently working in AAA—still learning, still building.

Below are some of the main project I've worked on.

Crysis 4 (Working title)

The fourth installment in the sci-fi first-person shooter franchise Crysis is in early stages of development. That said, there isn't much I can talk about it except—expect great things :)


Crysis Remastered Trilogy

The single-player remasters of Crysis, Crysis 2, and Crysis 3. Each legendary game in this all-in-one collection has been optimized and enhanced to play faster and better than ever before.


Hunt: Showdown

Hunt: Showdown is a competitive first-person PvP bounty hunting game with heavy PvE elements, from the makers of Crysis. Set in the darkest corners of the world, it packs the thrill of survival games into a match-based format.


CryEngine

CryEngine is a game engine designed by the German game developer Crytek. It has been used in all of their titles, with the initial version powering Far Cry, and continues to evolve to support new consoles and hardware. It has also been licensed for many third-party games.

CryEngine is the project I'm currently working on full time as a build engineer along with the development of the engine's core systems.

Most of the time I'm writing CMake rules, fixing C++ code on the engine's core systems, tweaking compiler flags, or writing tech to improve and simplify how games are built with CryEngine.


Looney Tunes: World of Mayhem

Developed by Aquiris and published by Scopely.

Looney Tunes: World of Mayhem is an action RPG that lets players collect teams of characters from classic cartoons. Each character has its own strengths and weaknesses, along with some hilarious abilities.

I got involved with this title since the first year of development and worked on it for about 4 years, eventually becoming one of the lead developers.


Personal Game Engine Development

On the very little free time I have, I like making videos about game/engine development on my YouTube channel.

At the moment, there is an ongoing series where I am developing a game engine from scratch without any third-party libraries. The goal is to teach beginners about game programming in Portuguese.

Full playlist: https://www.youtube.com/playlist?list=PLt_f2ildHl1lZdx8R3CjjH50R8EV6d7CH


Halter Game

This Facebook/mobile game was my debut as a professional game developer during the growth of social media games back in 2011.